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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SceneCulling.h"Go to the source code of this file.
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| template<typename ScalarType > | |
| UE::Math::TIntVector3< ScalarType > | ClampDim (const UE::Math::TIntVector3< ScalarType > &Vec, ScalarType MinValueInc, ScalarType MaxValueInc) |
| FSceneCulling::FFootprint8 | ToBlockLocal (const FSceneCulling::FFootprint64 &ObjFootprint, const FSceneCulling::FLocation64 &BlockLoc) |
| bool | IsValidCell (const FCellHeader &CellHeader) |
| bool | IsValidCell (const FPackedCellHeader &CellHeader) |
| FCellHeader | UnpackCellHeader (const FPackedCellHeader &Packed) |
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