UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneCulling.inl File Reference
#include "SceneCulling.h"

Go to the source code of this file.

Functions

template<typename ScalarType >
UE::Math::TIntVector3< ScalarType > ClampDim (const UE::Math::TIntVector3< ScalarType > &Vec, ScalarType MinValueInc, ScalarType MaxValueInc)
 
FSceneCulling::FFootprint8 ToBlockLocal (const FSceneCulling::FFootprint64 &ObjFootprint, const FSceneCulling::FLocation64 &BlockLoc)
 
bool IsValidCell (const FCellHeader &CellHeader)
 
bool IsValidCell (const FPackedCellHeader &CellHeader)
 
FCellHeader UnpackCellHeader (const FPackedCellHeader &Packed)
 

Function Documentation

◆ ClampDim()

template<typename ScalarType >
UE::Math::TIntVector3< ScalarType > ClampDim ( const UE::Math::TIntVector3< ScalarType > &  Vec,
ScalarType  MinValueInc,
ScalarType  MaxValueInc 
)
inline

◆ IsValidCell() [1/2]

bool IsValidCell ( const FCellHeader CellHeader)
inline

◆ IsValidCell() [2/2]

bool IsValidCell ( const FPackedCellHeader CellHeader)
inline

◆ ToBlockLocal()

FSceneCulling::FFootprint8 ToBlockLocal ( const FSceneCulling::FFootprint64 ObjFootprint,
const FSceneCulling::FLocation64 BlockLoc 
)
inline

◆ UnpackCellHeader()

FCellHeader UnpackCellHeader ( const FPackedCellHeader Packed)
inline