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◆ GET_STENCIL_BIT_MASK
◆ GET_STENCIL_MOBILE_SM_MASK
◆ STENCIL_LIGHTING_CHANNELS_BIT_ID
| #define STENCIL_LIGHTING_CHANNELS_BIT_ID 4 |
◆ STENCIL_LIGHTING_CHANNELS_MASK
◆ STENCIL_MOBILE_CAST_CONTACT_SHADOW_BIT_ID
| #define STENCIL_MOBILE_CAST_CONTACT_SHADOW_BIT_ID 4 |
◆ STENCIL_MOBILE_DEFAULTLIT_BIT_ID
| #define STENCIL_MOBILE_DEFAULTLIT_BIT_ID 2 |
◆ STENCIL_MOBILE_LIGHTFUNCTION_MASK
| #define STENCIL_MOBILE_LIGHTFUNCTION_MASK uint8(1 << 5) |
◆ STENCIL_MOBILE_SHADINGMODELS_BIT_ID
| #define STENCIL_MOBILE_SHADINGMODELS_BIT_ID 1 |
◆ STENCIL_MOBILE_SKY_MASK
◆ STENCIL_RAY_TRACING_REPRESENTATION_BIT_ID
| #define STENCIL_RAY_TRACING_REPRESENTATION_BIT_ID 2 |
◆ STENCIL_RECEIVE_DECAL_BIT_ID
| #define STENCIL_RECEIVE_DECAL_BIT_ID 7 |
◆ STENCIL_SANDBOX_BIT_ID
| #define STENCIL_SANDBOX_BIT_ID 0 |
◆ STENCIL_SANDBOX_MASK
◆ STENCIL_SUBSTRATE_COMPLEX
| #define STENCIL_SUBSTRATE_COMPLEX 6 |
◆ STENCIL_SUBSTRATE_COMPLEX_SPECIAL
| #define STENCIL_SUBSTRATE_COMPLEX_SPECIAL 7 |
◆ STENCIL_SUBSTRATE_FASTPATH
| #define STENCIL_SUBSTRATE_FASTPATH 4 |
◆ STENCIL_SUBSTRATE_RECEIVE_DBUFFER_DIFFUSE_BIT_ID
| #define STENCIL_SUBSTRATE_RECEIVE_DBUFFER_DIFFUSE_BIT_ID 3 |
◆ STENCIL_SUBSTRATE_RECEIVE_DBUFFER_NORMAL_BIT_ID
| #define STENCIL_SUBSTRATE_RECEIVE_DBUFFER_NORMAL_BIT_ID 1 |
◆ STENCIL_SUBSTRATE_RECEIVE_DBUFFER_ROUGHNESS_BIT_ID
| #define STENCIL_SUBSTRATE_RECEIVE_DBUFFER_ROUGHNESS_BIT_ID 7 |
◆ STENCIL_SUBSTRATE_SINGLEPATH
| #define STENCIL_SUBSTRATE_SINGLEPATH 5 |
◆ STENCIL_TEMPORAL_RESPONSIVE_AA_BIT_ID
| #define STENCIL_TEMPORAL_RESPONSIVE_AA_BIT_ID 3 |
◆ STENCIL_TEMPORAL_RESPONSIVE_AA_MASK