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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SceneUtils.h"#include "HAL/IConsoleManager.h"#include "RHI.h"#include "Engine/Scene.h"#include "RenderUtils.h"#include "DataDrivenShaderPlatformInfo.h"#include "ComponentReregisterContext.h"| DEFINE_LOG_CATEGORY | ( | LogSceneUtils | ) |
| ECustomDepthMode GetCustomDepthMode | ( | ) |
| ENGINE_API EAntiAliasingMethod GetDefaultAntiAliasingMethod | ( | const FStaticFeatureLevel | InFeatureLevel | ) |
| ENGINE_API uint32 GetDefaultMSAACount | ( | const FStaticFeatureLevel | InFeatureLevel, |
| uint32 | PlatformMaxSampleCount | ||
| ) |
| ENGINE_API const TCHAR * GetShortAntiAliasingName | ( | EAntiAliasingMethod | AntiAliasingMethod | ) |
| void InitCustomDepth | ( | ) |
| ENGINE_API bool IsMobileColorsRGB | ( | ) |
| bool IsMobilePropagateAlphaEnabled | ( | EShaderPlatform | Platform | ) |
True if Alpha Propagate is enabled for the mobile renderer.
| ENGINE_API bool IsMobileTonemapSubpassEnabled | ( | EShaderPlatform | Platform, |
| bool | bMultiViewRendering | ||
| ) |
| ENGINE_API bool IsMobileTonemapSubpassEnabledInline | ( | EShaderPlatform | Platform, |
| bool | bMultiViewRendering, | ||
| uint32 | NumMSAASamples | ||
| ) |
| void OnCustomDepthChanged | ( | IConsoleVariable * | Var | ) |