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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Delegates/DelegateCombinations.h"#include "RendererInterface.h"#include "SceneViewExtensionContext.h"#include "SceneTexturesConfig.h"Go to the source code of this file.
Classes | |
| class | ISceneViewExtension |
| class | FAutoRegister |
| class | FSceneViewExtensionBase |
| class | FWorldSceneViewExtension |
| class | FHMDSceneViewExtension |
| class | FSceneViewExtensions |
Enumerations | |
| enum class | ESceneViewExtensionFlags : uint32 { None = 0 , SubscribesToPostTLASBuild = 1 << 0 } |
Functions | |
| ENUM_CLASS_FLAGS (ESceneViewExtensionFlags) | |
| using FPostProcessingPassDelegateArray = TArray<FPostProcessingPassDelegate, SceneRenderingAllocator> |
This is used to add more flexibility to Post Processing, so that users can subscribe to any after Post Processing Pass events.
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strong |
| ENUM_CLASS_FLAGS | ( | ESceneViewExtensionFlags | ) |