UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Classes
|
Namespaces
|
Functions
Serializable.h File Reference
#include "
CoreMinimal.h
"
Go to the source code of this file.
Classes
class
Chaos::TSerializablePtr< T >
Namespaces
namespace
Chaos
Functions
template<
typename
T >
uint32
Chaos::GetTypeHash
(const
TSerializablePtr
< T > &Ptr)
template<
typename
T >
TSerializablePtr
< T >
Chaos::MakeSerializable
(const
TUniquePtr
< T > &
Unique
)
template<
typename
Ret ,
typename
T >
TSerializablePtr
< Ret >
Chaos::MakeSerializable
(const
TUniquePtr
< T > &
Unique
)
template<
typename
T >
TSerializablePtr
< T >
Chaos::MakeSerializable
(const
TSerializablePtr
< T > &P)
template<
typename
T >
TSerializablePtr
< T >
Chaos::MakeSerializable
(const
TUniquePtr
< T > &&
Unique
)=
delete
template<
typename
Ret ,
typename
T >
TSerializablePtr
< T >
Chaos::MakeSerializable
(const
TUniquePtr
< T > &&
Unique
)=
delete
template<
typename
T ,
ESPMode
TESPMode>
TSerializablePtr
< T >
Chaos::MakeSerializable
(const
TSharedPtr
< T,
TESPMode
> &
Shared
)
template<
typename
T >
TSerializablePtr
< T >
Chaos::MakeSerializable
(const
TRefCountPtr
< T > &RefCount)
template<
typename
T >
TEnableIf
< T::AlwaysSerializable,
TSerializablePtr
< T > >::Type &
Chaos::AsAlwaysSerializable
(T *&Ptr)
template<
typename
T >
TEnableIf
< T::AlwaysSerializable,
TArray
<
TSerializablePtr
< T > > >::Type &
Chaos::AsAlwaysSerializableArray
(
TArray
< T * > &Ptrs)
Engine
Source
Runtime
Experimental
Chaos
Public
Chaos
Serializable.h
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