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| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType , typename PassPrologueLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParametersIn, const FScene *Scene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const ERDGPassFlags &PassFlags, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback, PassPrologueLambdaType PassPrologueCallback, bool bAllowIndirectArgsOverride=true) |
| |
| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParameters, const FScene *Scene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const FIntRect &ViewPortRect, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback) |
| |
| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParameters, const FScene *Scene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const FIntRect &ViewPortRect, bool bAllowIndirectArgsOverride, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback) |
| |
| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParameters, const FScene *Scene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const FIntRect &ViewPortRect, const ERDGPassFlags &PassFlags, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback) |
| |
| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType , typename PassPrologueLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParametersIn, const FGPUScene &GPUScene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const ERDGPassFlags &PassFlags, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback, PassPrologueLambdaType PassPrologueCallback) |
| |
| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParameters, const FGPUScene &GPUScene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const FIntRect &ViewPortRect, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback) |
| |
| template<typename PassParametersType , typename AddMeshBatchesCallbackLambdaType > |
| void | AddSimpleMeshPass (FRDGBuilder &GraphBuilder, PassParametersType *PassParameters, const FGPUScene &GPUScene, const FSceneView &View, FInstanceCullingManager *InstanceCullingManager, FRDGEventName &&PassName, const FIntRect &ViewPortRect, const ERDGPassFlags &PassFlags, AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback) |
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