UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshElementTypes.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "MeshTypes.h"
6
7#include "SkeletalMeshElementTypes.generated.h"
8
9USTRUCT(BlueprintType)
11{
13
15 {
16 }
17
19 : FElementID( InitElementID.GetValue() )
20 {
21 }
22
25 {
26 }
27
29 {
30 return GetTypeHash( Other.IDValue );
31 }
32};
33
34USTRUCT(BlueprintType)
36{
38
40
42 : FElementID( InitElementID.GetValue() )
43 {
44 }
45
48 {
49 }
50
52 {
53 return GetTypeHash( Other.IDValue );
54 }
55};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition SkeletalMeshElementTypes.h:11
friend uint32 GetTypeHash(const FBoneID &Other)
Definition SkeletalMeshElementTypes.h:28
FBoneID(const FElementID InitElementID)
Definition SkeletalMeshElementTypes.h:18
FBoneID(const int32 InitIDValue)
Definition SkeletalMeshElementTypes.h:23
Definition MeshTypes.h:22
Definition SkeletalMeshElementTypes.h:36
friend uint32 GetTypeHash(const FSourceGeometryPartID &Other)
Definition SkeletalMeshElementTypes.h:51
FSourceGeometryPartID(const int32 InitIDValue)
Definition SkeletalMeshElementTypes.h:46