UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSourceGeometryPartID Struct Reference

#include <SkeletalMeshElementTypes.h>

+ Inheritance diagram for FSourceGeometryPartID:

Public Member Functions

 FSourceGeometryPartID ()=default
 
 FSourceGeometryPartID (const FElementID InitElementID)
 
 FSourceGeometryPartID (const int32 InitIDValue)
 
- Public Member Functions inherited from FElementID
 FElementID ()
 
 FElementID (const int32 InitIDValue)
 
int32 GetValue () const
 
 operator int32 () const
 
bool operator== (const FElementID &Other) const
 
bool operator== (const int32 Other) const
 
bool operator!= (const FElementID &Other) const
 
bool operator!= (const int32 Other) const
 
FString ToString () const
 

Friends

uint32 GetTypeHash (const FSourceGeometryPartID &Other)
 

Additional Inherited Members

- Static Public Attributes inherited from FElementID
static MESHDESCRIPTION_API const FElementID Invalid
 
- Protected Attributes inherited from FElementID
int32 IDValue
 

Constructor & Destructor Documentation

◆ FSourceGeometryPartID() [1/3]

FSourceGeometryPartID::FSourceGeometryPartID ( )
default

◆ FSourceGeometryPartID() [2/3]

FSourceGeometryPartID::FSourceGeometryPartID ( const FElementID  InitElementID)
inlineexplicit

◆ FSourceGeometryPartID() [3/3]

FSourceGeometryPartID::FSourceGeometryPartID ( const int32  InitIDValue)
inlineexplicit

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FSourceGeometryPartID Other)
friend

The documentation for this struct was generated from the following file: