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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Rendering/SkeletalMeshLODRenderData.h"#include "RenderUtils.h"#include "Rendering/SkeletalMeshRenderData.h"#include "Engine/SkinnedAsset.h"#include "Engine/SkinnedAssetCommon.h"#include "Animation/MeshDeformerProvider.h"#include "Animation/MorphTarget.h"#include "EngineLogs.h"#include "EngineUtils.h"#include "Interfaces/ITargetPlatform.h"#include "Interfaces/ITargetPlatformManagerModule.h"#include "Rendering/SkeletalMeshLODModel.h"#include "Rendering/RenderCommandPipes.h"#include "Serialization/MemoryReader.h"#include "SkeletalMeshLegacyCustomVersions.h"#include "UObject/Package.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "UObject/UE5SpecialProjectStreamObjectVersion.h"#include "GPUSkinCache.h"#include "Serialization/MemoryWriter.h"Classes | |
| class | FSkeletalMeshLODSizeCounter |
Namespaces | |
| namespace | SkeletalMeshResourceNames |
Functions | |
| FArchive & | operator<< (FArchive &Ar, FSkelMeshRenderSection &S) |
Variables | |
| int32 | GStripSkeletalMeshLodsDuringCooking = 0 |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FSkelMeshRenderSection & | S | ||
| ) |
| int32 GStripSkeletalMeshLodsDuringCooking = 0 |