UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshMerge.cpp File Reference

Macros

#define GENERATE_LOD_MODEL(VertexType, NumUVs)
 

Macro Definition Documentation

◆ GENERATE_LOD_MODEL

#define GENERATE_LOD_MODEL (   VertexType,
  NumUVs 
)
Value:
{\
switch( NumUVs )\
{\
case 1:\
GenerateLODModel< VertexType<1> >( LODIdx + StripTopLODs );\
break;\
case 2:\
GenerateLODModel< VertexType<2> >( LODIdx + StripTopLODs );\
break;\
case 3:\
GenerateLODModel< VertexType<3> >( LODIdx + StripTopLODs );\
break;\
case 4:\
GenerateLODModel< VertexType<4> >( LODIdx + StripTopLODs );\
break;\
default:\
checkf(false, TEXT("Invalid number of UV sets. Must be between 0 and 4") );\
break;\
}\
}\
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127