UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinnedMeshStateStream.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
9#include "SkinnedMeshStateStream.generated.h"
10
11class USkinnedAsset;
13
15// Skinned state for mesh instance. Can only be set upon creation
16
19{
21
22 UPROPERTY()
23 uint64 MaterialRelevance = 0;
24};
25
26
28// Dynamic state for mesh instance. Can be updated inside ticks
29
32{
34
35private: // Use accessors (SetX/GetX) instead of properties directly
36
37 UPROPERTY()
39
40 UPROPERTY()
41 TObjectPtr<USkinnedAsset> SkinnedAsset;
42
43 UPROPERTY()
45};
46
47
49// Mesh state stream id used for registering dependencies and find statestream
50
51inline constexpr uint32 SkinnedMeshStateStreamId = 3;
52
53
55// Interface for creating mesh instances
56
63
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
constexpr uint32 SkinnedMeshStateStreamId
Definition SkinnedMeshStateStream.h:51
#define DECLARE_STATESTREAM(Type)
Definition StateStreamDefinitions.h:9
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition SkinnedMeshStateStream.h:58
virtual FSkinnedMeshHandle Game_CreateInstance(const FSkinnedMeshStaticState &Ss, const FSkinnedMeshDynamicState &Ds)=0
Definition Array.h:670
Definition MaterialInterface.h:296
Definition SkinnedAsset.h:47
Definition SkinnedMeshStateStream.h:32
Definition SkinnedMeshStateStreamHandle.h:15
Definition SkinnedMeshStateStream.h:19
Definition TransformStateStreamHandle.h:15
Definition ObjectPtr.h:488