9#include "SkinnedMeshStateStream.generated.h"
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
constexpr uint32 SkinnedMeshStateStreamId
Definition SkinnedMeshStateStream.h:51
#define DECLARE_STATESTREAM(Type)
Definition StateStreamDefinitions.h:9
Definition SkinnedMeshStateStream.h:58
virtual FSkinnedMeshHandle Game_CreateInstance(const FSkinnedMeshStaticState &Ss, const FSkinnedMeshDynamicState &Ds)=0
Definition MaterialInterface.h:296
Definition SkinnedAsset.h:47
Definition SkinnedMeshStateStream.h:32
Definition SkinnedMeshStateStreamHandle.h:15
Definition SkinnedMeshStateStream.h:19
Definition ObjectPtr.h:488