UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinnedMeshHandle Struct Reference

#include <SkinnedMeshStateStreamHandle.h>

+ Inheritance diagram for FSkinnedMeshHandle:

Additional Inherited Members

- Public Member Functions inherited from FStateStreamHandle
UE_API void MakeInternal ()
 
bool IsValid () const
 
uint32 GetId () const
 
UE_API voidRender_GetUserData () const
 
- Protected Member Functions inherited from FStateStreamHandle
 FStateStreamHandle ()=default
 
UE_API FStateStreamHandle (const FStateStreamHandle &Other)
 
UE_API FStateStreamHandle (FStateStreamHandle &&Other)
 
UE_API FStateStreamHandleoperator= (FStateStreamHandle &&Other)
 
UE_API FStateStreamHandleoperator= (const FStateStreamHandle &Other)
 
UE_API ~FStateStreamHandle ()
 
UE_API FStateStreamHandle (IStateStreamHandleOwner &O, uint32 I)
 
UE_API FStateStreamHandle (FStateStreamCopyContext &Context, const FStateStreamHandle &Other)
 
UE_API void Apply (FStateStreamCopyContext &Context, const FStateStreamHandle &Other)
 
UE_API bool operator== (const FStateStreamHandle &Other) const
 
- Protected Attributes inherited from FStateStreamHandle
IStateStreamHandleOwnerOwner = nullptr
 
uint32 IsInternal = 0
 
uint32 Id = 0
 

The documentation for this struct was generated from the following file: