UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinnedMeshStateStreamHandle.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
StateStreamHandle.h
"
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#include "SkinnedMeshStateStreamHandle.generated.h"
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struct
FSkinnedMeshDynamicState
;
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// Handle for mesh instance
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USTRUCT
(
StateStreamHandle
)
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struct
FSkinnedMeshHandle
:
public
FStateStreamHandle
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{
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GENERATED_USTRUCT_BODY
()
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};
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StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
USTRUCT
#define USTRUCT(...)
Definition
ObjectMacros.h:746
GENERATED_USTRUCT_BODY
#define GENERATED_USTRUCT_BODY(...)
Definition
ObjectMacros.h:767
StateStreamHandle.h
FSkinnedMeshDynamicState
Definition
SkinnedMeshStateStream.h:32
FSkinnedMeshHandle
Definition
SkinnedMeshStateStreamHandle.h:15
FStateStreamHandle
Definition
StateStreamHandle.h:25
Engine
Source
Runtime
Engine
Public
StateStream
SkinnedMeshStateStreamHandle.h
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