#include <StateStreamHandle.h>
◆ FStateStreamHandle() [1/5]
| FStateStreamHandle::FStateStreamHandle |
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protecteddefault |
◆ FStateStreamHandle() [2/5]
◆ FStateStreamHandle() [3/5]
◆ ~FStateStreamHandle()
| FStateStreamHandle::~FStateStreamHandle |
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protected |
◆ FStateStreamHandle() [4/5]
◆ FStateStreamHandle() [5/5]
◆ Apply()
◆ GetId()
| uint32 FStateStreamHandle::GetId |
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const |
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inline |
◆ IsValid()
| bool FStateStreamHandle::IsValid |
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const |
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inline |
◆ MakeInternal()
| void FStateStreamHandle::MakeInternal |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ Render_GetUserData()
| void * FStateStreamHandle::Render_GetUserData |
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const |
◆ Id
| uint32 FStateStreamHandle::Id = 0 |
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protected |
◆ IsInternal
| uint32 FStateStreamHandle::IsInternal = 0 |
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protected |
◆ Owner
The documentation for this struct was generated from the following files: