#include "StateStreamHandle.generated.h"
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◆ DECLARE_STATESTREAM_HANDLE
| #define DECLARE_STATESTREAM_HANDLE |
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Type | ) |
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Value:
static inline constexpr const TCHAR* DebugName =
TEXT(#Type); \
friend F##
Type##DynamicState; \
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition StateStreamHandle.h:57
@ Edit
Definition GenericPlatformProcess.h:72
@ Apply
Definition NavigationModifier.h:49
Type
Definition PawnAction_Move.h:11
bool operator==(const FCachedAssetKey &A, const FCachedAssetKey &B)
Definition AssetDataMap.h:501
Definition StateStreamHandle.h:71
Definition StateStreamHandle.h:25
UE_API bool operator==(const FStateStreamHandle &Other) const
Definition StateStreamHandle.cpp:105
UE_API void Apply(FStateStreamCopyContext &Context, const FStateStreamHandle &Other)
Definition StateStreamHandle.cpp:86
UE_API FStateStreamHandle & operator=(FStateStreamHandle &&Other)
Definition StateStreamHandle.cpp:29
◆ UE_API