UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateTextLayout.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5#include "Misc/Attribute.h"
9#include "Widgets/SWidget.h"
10#include "Layout/Children.h"
11
13class FPaintArgs;
15
17{
18public:
19
21
23
24 SLATE_API virtual void ArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const;
25
26 SLATE_API virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const;
27
28 SLATE_API virtual void EndLayout() override;
29
32
34
35protected:
36
38
39 SLATE_API virtual int32 OnPaintHighlights(const FPaintArgs& Args, const FTextLayout::FLineView& LineView, const TArray<FLineViewHighlight>& Highlights, const FTextBlockStyle& DefaultTextStyle, const FGeometry& AllottedGeometry, const FSlateRect& ClippingRect, FSlateWindowElementList& OutDrawElements, const int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const;
40
41 SLATE_API virtual void AggregateChildren();
42
43 SLATE_API virtual TSharedRef<IRun> CreateDefaultTextRun(const TSharedRef<FString>& NewText, const FTextRange& NewRange) const override;
44
45protected:
48
49private:
50
52
54 TAttribute<bool> bIsPassword;
55
57};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ArrangedChildren.h:15
Definition ChildrenBase.h:27
Definition PaintArgs.h:23
Definition SlateRect.h:26
Definition SlateTextLayout.h:17
virtual SLATE_API void ArrangeChildren(const FGeometry &AllottedGeometry, FArrangedChildren &ArrangedChildren) const
Definition SlateTextLayout.cpp:38
SLATE_API const FTextBlockStyle & GetDefaultTextStyle() const
Definition SlateTextLayout.cpp:286
SLATE_API void SetIsPassword(const TAttribute< bool > &InIsPassword)
Definition SlateTextLayout.cpp:291
virtual SLATE_API int32 OnPaint(const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const
Definition SlateTextLayout.cpp:60
virtual SLATE_API void AggregateChildren()
Definition SlateTextLayout.cpp:296
FTextBlockStyle DefaultTextStyle
Definition SlateTextLayout.h:47
virtual SLATE_API int32 OnPaintHighlights(const FPaintArgs &Args, const FTextLayout::FLineView &LineView, const TArray< FLineViewHighlight > &Highlights, const FTextBlockStyle &DefaultTextStyle, const FGeometry &AllottedGeometry, const FSlateRect &ClippingRect, FSlateWindowElementList &OutDrawElements, const int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const
Definition SlateTextLayout.cpp:259
SLATE_API void SetDefaultTextStyle(FTextBlockStyle InDefaultTextStyle)
Definition SlateTextLayout.cpp:281
virtual SLATE_API TSharedRef< IRun > CreateDefaultTextRun(const TSharedRef< FString > &NewText, const FTextRange &NewRange) const override
Definition SlateTextLayout.cpp:318
SLATE_API FChildren * GetChildren()
Definition SlateTextLayout.cpp:33
virtual SLATE_API void EndLayout() override
Definition SlateTextLayout.cpp:275
friend class FSlateTextLayoutFactory
Definition SlateTextLayout.h:56
Definition DrawElements.h:220
Definition TextLayout.h:213
Definition WidgetStyle.h:15
Definition SWidget.h:165
Definition Array.h:670
Definition Attribute.h:17
Definition SharedPointer.h:153
Definition Geometry.h:40
Definition SlateTypes.h:326
Definition TextLayout.h:328
Definition UnrealString.h:234