![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "SocketSubsystem.h"#include "Misc/CommandLine.h"#include "Misc/ScopeLock.h"#include "Misc/CoreMisc.h"#include "SocketSubsystemModule.h"#include "Modules/ModuleManager.h"#include "SocketTypes.h"#include "IPAddress.h"#include "IPAddressAsyncResolve.h"#include "Sockets.h"#include "Templates/UniquePtr.h"Classes | |
| class | FGetAddressInfoTask |
Namespaces | |
| namespace | FNetworkProtocolTypes |
Variables | |
| const FLazyName | FNetworkProtocolTypes::IPv4 (TEXT("IPv4")) |
| const FLazyName | FNetworkProtocolTypes::IPv6 (TEXT("IPv6")) |
|
extern |
Each platform will implement these functions to construct/destroy socket implementations
| DEFINE_LOG_CATEGORY | ( | LogSockets | ) |
|
extern |
| IMPLEMENT_MODULE | ( | FSocketSubsystemModule | , |
| Sockets | |||
| ) |