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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/SoftObjectPath.h"#include "UObject/PropertyPortFlags.h"#include "UObject/UnrealType.h"#include "UObject/ObjectRedirector.h"#include "UObject/Package.h"#include "Misc/AsciiSet.h"#include "Misc/PackageName.h"#include "Misc/StringBuilder.h"#include "Serialization/CompactBinaryWriter.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/LinkerLoad.h"#include "UObject/UObjectThreadContext.h"#include "UObject/CoreRedirects.h"#include "Misc/RedirectCollector.h"#include "Misc/AutomationTest.h"#include "String/Find.h"#include "AutoRTFM.h"Namespaces | |
| namespace | SoftObjectPath |
Functions | |
| void | SoftObjectPathLoadSubPathWorkaround (FArchive &Ar, FUtf8String &OutStr) |
| template<class TypePolicy > | |
| bool | SerializeFromMismatchedTagTemplate (FString &Output, const FPropertyTag &Tag, FStructuredArchive::FSlot Slot) |
| void | SerializeForLog (FCbWriter &Writer, const FSoftObjectPath &Value) |
| void SerializeForLog | ( | FCbWriter & | Writer, |
| const FSoftObjectPath & | Value | ||
| ) |
| bool SerializeFromMismatchedTagTemplate | ( | FString & | Output, |
| const FPropertyTag & | Tag, | ||
| FStructuredArchive::FSlot | Slot | ||
| ) |
Serializes from mismatched tag.
@template_param TypePolicy The policy should provide two things:
| Tag | Property tag to match type. |
| Ar | Archive to serialize from. |
| void SoftObjectPathLoadSubPathWorkaround | ( | FArchive & | Ar, |
| FUtf8String & | OutStr | ||
| ) |