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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "uLang/Common/Common.h"#include "uLang/Common/Misc/Optional.h"#include <cstdint>#include <cfloat>#include <math.h>Go to the source code of this file.
Namespaces | |
| namespace | uLang |
Functions | |
| constexpr bool | uLang::CheckedI64Negate (int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::CheckedI64Abs (int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::CheckedConvertI32I64 (int64_t Rhs, int32_t *OutResult) |
| constexpr bool | uLang::CheckedI64Add (int64_t Lhs, int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::CheckedI64Subtract (int64_t Lhs, int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::CheckedI64Multiply (int64_t Lhs, int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::CheckedI64Divide (int64_t Lhs, int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::CheckedI64Modulo (int64_t Lhs, int64_t Rhs, int64_t *OutResult) |
| constexpr bool | uLang::IsFactor (int64_t Left, int64_t Right) |
| constexpr bool | uLang::SameSign (int64_t Left, int64_t Right) |
| TOptional< int64_t > | uLang::CheckedI64DivideAndRoundUp (int64_t Left, int64_t Right) |
| TOptional< int64_t > | uLang::CheckedI64DivideAndRoundDown (int64_t Left, int64_t Right) |