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◆ ISoundGeneratorPtr
◆ EUseSubmixOnPreviewMode
There is a editor setting to use submixes when previewing sounds. This gives the user the ability to override that locally for this specific asset.
| Enumerator |
|---|
| UseEditorPreference | |
| UseSubmixesOnPreview | |
| PlayPreviewsWithoutSubmixes | |
◆ EVirtualizationMode
Method of virtualization when a sound is stopped due to playback constraints (i.e. by concurrency, priority, and/or MaxChannelCount) for a given sound.
| Enumerator |
|---|
| Disabled | Virtualization is disabled
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| PlayWhenSilent | Sound continues to play when silent and not virtualize, continuing to use a voice. If sound is looping and stopped due to concurrency or channel limit/priority, sound will restart on realization. If any SoundWave referenced in a SoundCue's waveplayer is set to 'PlayWhenSilent', entire SoundCue will be overridden to 'PlayWhenSilent' (to maintain timing over all wave players).
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| Restart | If sound is looping, sound restarts from beginning upon realization from being virtual
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| UE_EXPERIMENTAL | EXPERIMENTAL - Sound fully virtualizes, but attempts to seek to the proper part of its looping duration when realized. The playback behavior is similar to PlayWhenSilent, but does not take up a voice slot.
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