UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundGenerator.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "CoreMinimal.h"
9
10namespace Audio
11{
13}
14
15// Parameters used for constructing a new ISoundGenerator.
29
31{
32public:
35
36 // Called when a new buffer is required.
37 virtual int32 OnGenerateAudio(float* OutAudio, int32 NumSamples) = 0;
38
39 // Returns the number of samples to render per callback
40 virtual int32 GetDesiredNumSamplesToRenderPerCallback() const { return 1024; }
41
42 // Optional. Called on audio generator thread right when the generator begins generating.
43 virtual void OnBeginGenerate() {}
44
45 // Optional. Called on audio generator thread right when the generator ends generating.
46 virtual void OnEndGenerate() {}
47
48 // Optional. Can be overridden to end the sound when generating is finished.
49 virtual bool IsFinished() const { return false; }
50
51 // Return the cost to render this sound generator. Derived classes can optionally
52 // override this method.
53 //
54 // This is called repeatedly to track the cost and managing the maximum number
55 // of concurrently rendering voices.
56 virtual float GetRelativeRenderCost() const { return 1.f; }
57
58 // Retrieves the next buffer of audio from the generator, called from the audio mixer.
59 // Returns the number of samples actually written. The remainder are untouched.
60 ENGINE_API int32 GetNextBuffer(float* OutAudio, int32 NumSamples, bool bRequireNumberSamples = false);
61
63
64protected:
65
66 // Protected method to execute lambda in audio render thread
67 // Used for conveying parameter changes or events to the generator thread.
68 ENGINE_API void SynthCommand(TFunction<void()> Command);
69
70private:
71
72 ENGINE_API void PumpPendingMessages();
73
74 // The command queue used to convey commands from game thread to generator thread
75 TMpscQueue<TUniqueFunction<void()>> CommandQueue;
76
77 friend class USynthComponent;
78};
79
80// Null implementation of ISoundGenerator which no-ops audio generation
82{
83public:
84 virtual int32 OnGenerateAudio(float* OutAudio, int32 NumSamples) override
85 {
86 FMemory::Memzero(OutAudio, NumSamples * sizeof(float));
87 return NumSamples;
88 }
89};
90
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
TSharedPtr< ISoundGenerator, ESPMode::ThreadSafe > ISoundGeneratorPtr
Definition SoundGenerator.h:91
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition SoundGenerator.h:82
virtual int32 OnGenerateAudio(float *OutAudio, int32 NumSamples) override
Definition SoundGenerator.h:84
Definition SoundGenerator.h:31
virtual int32 OnGenerateAudio(float *OutAudio, int32 NumSamples)=0
virtual int32 GetDesiredNumSamplesToRenderPerCallback() const
Definition SoundGenerator.h:40
virtual float GetRelativeRenderCost() const
Definition SoundGenerator.h:56
virtual bool IsFinished() const
Definition SoundGenerator.h:49
ENGINE_API ISoundGenerator()
Definition SoundGenerator.cpp:7
ENGINE_API int32 GetNextBuffer(float *OutAudio, int32 NumSamples, bool bRequireNumberSamples=false)
Definition SoundGenerator.cpp:15
virtual void OnEndGenerate()
Definition SoundGenerator.h:46
virtual Audio::AudioTaskQueueId GetSynchronizedRenderQueueId() const
Definition SoundGenerator.h:62
virtual ENGINE_API ~ISoundGenerator()
Definition SoundGenerator.cpp:11
virtual void OnBeginGenerate()
Definition SoundGenerator.h:43
ENGINE_API void SynthCommand(TFunction< void()> Command)
Definition SoundGenerator.cpp:42
Definition AndroidPlatformMisc.h:14
Definition MpscQueue.h:18
Definition SharedPointer.h:692
Definition FunctionFwd.h:19
Definition SynthComponent.h:80
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53
uint32 FDeviceId
Definition AudioDefines.h:66
uint32 AudioTaskQueueId
Definition SoundGenerator.h:12
static UE_FORCEINLINE_HINT void * Memzero(void *Dest, SIZE_T Count)
Definition UnrealMemory.h:131
Definition SoundGenerator.h:17
FString GraphName
Definition SoundGenerator.h:26
uint64 InstanceID
Definition SoundGenerator.h:24
int32 NumFramesPerCallback
Definition SoundGenerator.h:23
bool bIsPreviewSound
Definition SoundGenerator.h:25
int32 NumChannels
Definition SoundGenerator.h:22
uint64 AudioComponentId
Definition SoundGenerator.h:19
float StartTime
Definition SoundGenerator.h:27
Audio::FDeviceId AudioDeviceID
Definition SoundGenerator.h:18
int32 AudioMixerNumOutputFrames
Definition SoundGenerator.h:21
float SampleRate
Definition SoundGenerator.h:20