UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundGeneratorInitParams Struct Reference

#include <SoundGenerator.h>

Public Attributes

Audio::FDeviceId AudioDeviceID
 
uint64 AudioComponentId = 0
 
float SampleRate = 0.0f
 
int32 AudioMixerNumOutputFrames = 0
 
int32 NumChannels = 0
 
int32 NumFramesPerCallback = 0
 
uint64 InstanceID = 0
 
bool bIsPreviewSound = false
 
FString GraphName
 
float StartTime = 0.0f
 

Member Data Documentation

◆ AudioComponentId

uint64 FSoundGeneratorInitParams::AudioComponentId = 0

◆ AudioDeviceID

Audio::FDeviceId FSoundGeneratorInitParams::AudioDeviceID

◆ AudioMixerNumOutputFrames

int32 FSoundGeneratorInitParams::AudioMixerNumOutputFrames = 0

◆ bIsPreviewSound

bool FSoundGeneratorInitParams::bIsPreviewSound = false

◆ GraphName

FString FSoundGeneratorInitParams::GraphName

◆ InstanceID

uint64 FSoundGeneratorInitParams::InstanceID = 0

◆ NumChannels

int32 FSoundGeneratorInitParams::NumChannels = 0

◆ NumFramesPerCallback

int32 FSoundGeneratorInitParams::NumFramesPerCallback = 0

◆ SampleRate

float FSoundGeneratorInitParams::SampleRate = 0.0f

◆ StartTime

float FSoundGeneratorInitParams::StartTime = 0.0f

The documentation for this struct was generated from the following file: