UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeModulatorContinuous.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "Sound/SoundNode.h"
9#include "SoundNodeModulatorContinuous.generated.h"
10
11class FAudioDevice;
12struct FActiveSound;
14struct FWaveInstance;
15
16UENUM()
18{
19 MPM_Normal UMETA(DisplayName = "Normal" , Tooltip = "Clamps input value to the range (MinInput, MaxInput) then maps to the range (MinOutput, MaxOutput)"),
20 MPM_Abs UMETA(DisplayName = "Absolute" , Tooltip = "Same as Normal except that the input value is treated as an absolute value"),
21 MPM_Direct UMETA(DisplayName = "Direct" , Tooltip = "Use the input value directly without scaling or reference to Min or Max input or output values"),
23};
24
25USTRUCT(BlueprintType)
27{
29
31 : Default(1.f)
32 , MinInput(0.f)
33 , MaxInput(1.f)
34 , MinOutput(0.f)
35 , MaxOutput(1.f)
36 , ParamMode(MPM_Normal)
37 {
38 }
39
41 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=ModulatorContinousParameters)
42 FName ParameterName;
43
45 UPROPERTY(EditAnywhere, Category=ModulatorContinousParameters)
46 float Default;
47
49 UPROPERTY(EditAnywhere, Category=ModulatorContinousParameters)
50 float MinInput;
51
53 UPROPERTY(EditAnywhere, Category = ModulatorContinousParameters)
54 float MaxInput;
55
57 UPROPERTY(EditAnywhere, Category = ModulatorContinousParameters)
58 float MinOutput;
59
61 UPROPERTY(EditAnywhere, Category = ModulatorContinousParameters)
62 float MaxOutput;
63
65 UPROPERTY(EditAnywhere, Category=ModulatorContinousParameters)
67
68 float GetValue(const FActiveSound& ActiveSound) const;
69};
70
74UCLASS(hidecategories=Object, editinlinenew, MinimalAPI, meta=( DisplayName="Continuous Modulator" ))
76{
78
79 UPROPERTY(EditAnywhere, Category=ContinuousModulator)
80 FModulatorContinuousParams PitchModulationParams;
81
82 UPROPERTY(EditAnywhere, Category=ContinuousModulator)
83 FModulatorContinuousParams VolumeModulationParams;
84
85public:
86 //~ Begin USoundNode Interface.
87 virtual void ParseNodes( FAudioDevice* AudioDevice, const UPTRINT NodeWaveInstanceHash, FActiveSound& ActiveSound, const FSoundParseParameters& ParseParams, TArray<FWaveInstance*>& WaveInstances ) override;
88 //~ End USoundNode Interface.
89};
90
91
92
FPlatformTypes::UPTRINT UPTRINT
An unsigned integer the same size as a pointer.
Definition Platform.h:1146
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
ModulationParamMode
Definition SoundNodeModulatorContinuous.h:18
@ UMETA
Definition SoundNodeModulatorContinuous.h:19
@ MPM_MAX
Definition SoundNodeModulatorContinuous.h:22
Definition AudioDevice.h:417
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition SoundNodeModulatorContinuous.h:76
Definition SoundNode.h:58
Definition ActiveSound.h:283
Definition SoundNodeModulatorContinuous.h:27
Definition ActiveSound.h:64
Definition Audio.h:180
FActiveSound * ActiveSound
Definition Audio.h:208