UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FModulatorContinuousParams Struct Reference

#include <SoundNodeModulatorContinuous.h>

Public Member Functions

 FModulatorContinuousParams ()
 
float GetValue (const FActiveSound &ActiveSound) const
 

Public Attributes

FName ParameterName
 
float Default
 
float MinInput
 
float MaxInput
 
float MinOutput
 
float MaxOutput
 
TEnumAsByte< enum ModulationParamModeParamMode
 

Constructor & Destructor Documentation

◆ FModulatorContinuousParams()

FModulatorContinuousParams::FModulatorContinuousParams ( )
inline

Member Function Documentation

◆ GetValue()

float FModulatorContinuousParams::GetValue ( const FActiveSound ActiveSound) const

Member Data Documentation

◆ Default

float FModulatorContinuousParams::Default

The default value to be used if the parameter is not found.

◆ MaxInput

float FModulatorContinuousParams::MaxInput

The maximum input value. Values will be clamped to the [MinInput, MaxInput] range.

◆ MaxOutput

float FModulatorContinuousParams::MaxOutput

The maximum output value. The input value will be scaled from the range [MinInput, MaxInput] to [MinOut, MaxOutput]

◆ MinInput

float FModulatorContinuousParams::MinInput

The minimum input value. Values will be clamped to the [MinInput, MaxInput] range.

◆ MinOutput

float FModulatorContinuousParams::MinOutput

The minimum output value. The input value will be scaled from the range [MinInput, MaxInput] to [MinOut, MaxOutput]

◆ ParameterName

FName FModulatorContinuousParams::ParameterName

The name of the sound instance parameter that specifies the current value.

◆ ParamMode

TEnumAsByte<enum ModulationParamMode> FModulatorContinuousParams::ParamMode

The mode with which to treat the input value


The documentation for this struct was generated from the following files: