UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNode.cpp File Reference

Macros

#define USE_NEW_SOUNDCUE_NODE_HASH   1
 

Variables

FAutoConsoleVariableRef CVarBypassRetainInSoundNodes (TEXT("au.streamcache.priming.BypassRetainFromSoundCues"), BypassRetainInSoundNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarManuallyPrimeChildNodes (TEXT("au.streamcache.priming.ManuallyPrimeChildNodes"), ManuallyPrimeChildNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default)
 

Macro Definition Documentation

◆ USE_NEW_SOUNDCUE_NODE_HASH

#define USE_NEW_SOUNDCUE_NODE_HASH   1

Variable Documentation

◆ CVarBypassRetainInSoundNodes

FAutoConsoleVariableRef CVarBypassRetainInSoundNodes(TEXT("au.streamcache.priming.BypassRetainFromSoundCues"), BypassRetainInSoundNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default) ( TEXT("au.streamcache.priming.BypassRetainFromSoundCues")  ,
BypassRetainInSoundNodesCVar  ,
TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n" ,
ECVF_Default   
)

◆ CVarManuallyPrimeChildNodes

FAutoConsoleVariableRef CVarManuallyPrimeChildNodes(TEXT("au.streamcache.priming.ManuallyPrimeChildNodes"), ManuallyPrimeChildNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default) ( TEXT("au.streamcache.priming.ManuallyPrimeChildNodes")  ,
ManuallyPrimeChildNodesCVar  ,
TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n" ,
ECVF_Default   
)