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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Sound/SoundNode.h"#include "EdGraph/EdGraphNode.h"#include "EngineUtils.h"#include "Sound/SoundCue.h"#include "Misc/App.h"#include "Sound/SoundNodeWavePlayer.h"#include "Sound/SoundNodeQualityLevel.h"#include "AudioCompressionSettingsUtils.h"Macros | |
| #define | USE_NEW_SOUNDCUE_NODE_HASH 1 |
Variables | |
| FAutoConsoleVariableRef | CVarBypassRetainInSoundNodes (TEXT("au.streamcache.priming.BypassRetainFromSoundCues"), BypassRetainInSoundNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarManuallyPrimeChildNodes (TEXT("au.streamcache.priming.ManuallyPrimeChildNodes"), ManuallyPrimeChildNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default) |
| #define USE_NEW_SOUNDCUE_NODE_HASH 1 |
| FAutoConsoleVariableRef CVarBypassRetainInSoundNodes(TEXT("au.streamcache.priming.BypassRetainFromSoundCues"), BypassRetainInSoundNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default) | ( | TEXT("au.streamcache.priming.BypassRetainFromSoundCues") | , |
| BypassRetainInSoundNodesCVar | , | ||
| TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n") | , | ||
| ECVF_Default | |||
| ) |
| FAutoConsoleVariableRef CVarManuallyPrimeChildNodes(TEXT("au.streamcache.priming.ManuallyPrimeChildNodes"), ManuallyPrimeChildNodesCVar, TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n"), ECVF_Default) | ( | TEXT("au.streamcache.priming.ManuallyPrimeChildNodes") | , |
| ManuallyPrimeChildNodesCVar | , | ||
| TEXT("When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.\n") | , | ||
| ECVF_Default | |||
| ) |