UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundWaveCompiler.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
5#include "Containers/Set.h"
7
8#if WITH_EDITOR
9
11class USoundWave;
13enum class EQueuedWorkPriority : uint8;
14
16{
17public:
19
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44
48 ENGINE_API bool IsAsyncCompilationAllowed(USoundWave* InSoundWave) const;
49
54
58 ENGINE_API FQueuedThreadPool* GetThreadPool() const;
59
63 ENGINE_API void Shutdown();
64
68 ENGINE_API void ProcessAsyncTasks(bool bLimitExecutionTime = false);
69
73 ENGINE_API static FName GetStaticAssetTypeName();
74
75private:
76 friend class FAssetCompilingManager;
77
79
80 bool bHasShutdown = false;
82
83 mutable FRWLock Lock;
84 FName GetAssetTypeName() const override;
85 FTextFormat GetAssetNameFormat() const override;
87 int32 GetNumRemainingAssets() const override;
88
91
95 void ProcessSoundWaves(bool bLimitExecutionTime, int32 MinBatchSize = 1);
97
100};
101
102#endif
103
104#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
105#include "CoreMinimal.h"
108#endif
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EQueuedWorkPriority
Definition QueuedThreadPool.h:14
FRWLock Lock
Definition UnversionedPropertySerialization.cpp:921
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition AssetCompilingManager.h:44
Definition AsyncCompilationHelpers.h:14
Definition NameTypes.h:617
Definition QueuedThreadPool.h:105
Definition Text.h:278
Definition ArrayView.h:139
Definition Array.h:670
Definition UniquePtr.h:107
Definition CriticalSection.h:14
Definition SoundWave.h:417
void FinishCompilation(TFunctionRef< ICompilable &(int32 Index)> Getter, int32 Num, TFunctionRef< void(ICompilable *)> PostCompileSingle)
Definition AsyncCompilationHelpers.cpp:90
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition IAssetCompilingManager.h:25
virtual TArrayView< FName > GetDependentTypeNames() const =0
virtual int32 GetNumRemainingAssets() const =0
virtual void Shutdown()=0
virtual void ProcessAsyncTasks(bool bLimitExecutionTime=false)=0
virtual FTextFormat GetAssetNameFormat() const =0
virtual void FinishAllCompilation()=0
virtual FName GetAssetTypeName() const =0
virtual void FinishCompilationForObjects(TArrayView< UObject *const > InObjects)
Definition IAssetCompilingManager.h:51