UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SparseVolumeTextureUpload.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4#include "CoreMinimal.h"
7
8class FRDGBuilder;
10class FRHITexture;
11enum EPixelFormat : uint8;
12
13namespace UE
14{
15namespace SVT
16{
17
18// Whether to use async compute for all SVT streaming GPU work
19bool UseAsyncComputeForStreaming();
20
21// Utility class for uploading tiles to a physical tile data texture
23{
24public:
25
34
35 explicit FTileUploader();
38 void Release();
40
41private:
42 TRefCountPtr<FRDGPooledBuffer> OccupancyBitsUploadBuffer;
43 TRefCountPtr<FRDGPooledBuffer> TileDataOffsetsUploadBuffer;
44 TRefCountPtr<FRDGPooledBuffer> DstTileCoordsUploadBuffer;
45 TRefCountPtr<FRDGPooledBuffer> TileDataAUploadBuffer;
46 TRefCountPtr<FRDGPooledBuffer> TileDataBUploadBuffer;
47 TArray<uint32> TileDataOffsets; // CPU-readable per-tile offsets into tile data
48 uint8* OccupancyBitsAPtr;
49 uint8* OccupancyBitsBPtr;
50 uint8* TileDataOffsetsAPtr;
51 uint8* TileDataOffsetsBPtr;
52 uint8* TileCoordsPtr;
53 uint8* TileDataAPtr;
54 uint8* TileDataBPtr;
55 int32 MaxNumTiles;
56 int32 MaxNumVoxelsA;
57 int32 MaxNumVoxelsB;
58 EPixelFormat FormatA;
59 EPixelFormat FormatB;
60 int32 FormatSizeA;
61 int32 FormatSizeB;
62 int32 NumWrittenTiles;
63 int32 NumWrittenVoxelsA;
64 int32 NumWrittenVoxelsB;
65
66 void ResetState();
67};
68
69// Utility class for writing page table entries
71{
72public:
73 explicit FPageTableUpdater();
76 void Release();
78
79private:
80 struct FBatch
81 {
83 int32 MipLevel;
84 int32 NumUpdates;
85
86 FBatch() = default;
87 FBatch(const TRefCountPtr<IPooledRenderTarget>& InPageTable, int32 InMipLevel) : PageTable(InPageTable), MipLevel(InMipLevel), NumUpdates(0) {}
88 };
89
90 TRefCountPtr<FRDGPooledBuffer> UpdatesUploadBuffer;
91 TArray<FBatch> Batches;
92 uint8* DataPtr;
93 int32 NumWrittenUpdates;
94 int32 MaxNumUpdates;
95
96 void ResetState();
97};
98
99}
100}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
EPixelFormat
Definition PixelFormat.h:16
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:1196
Definition RHIResources.h:2153
Definition Array.h:670
Definition RefCounting.h:454
Definition StaticArray.h:26
Definition SparseVolumeTextureUpload.h:71
void Release()
Definition SparseVolumeTextureUpload.cpp:461
void Apply(FRDGBuilder &InGraphBuilder)
Definition SparseVolumeTextureUpload.cpp:467
void Add_GetRef(const TRefCountPtr< IPooledRenderTarget > &InPageTable, int32 InMipLevel, int32 InNumUpdates, uint8 *&OutCoordsPtr, uint8 *&OutPayloadPtr)
Definition SparseVolumeTextureUpload.cpp:444
FPageTableUpdater()
Definition SparseVolumeTextureUpload.cpp:416
Definition SparseVolumeTextureUpload.h:23
void Release()
Definition SparseVolumeTextureUpload.cpp:214
FTileUploader()
Definition SparseVolumeTextureUpload.cpp:97
void ResourceUploadTo(FRDGBuilder &InGraphBuilder, const TRefCountPtr< IPooledRenderTarget > &InDstTextureA, const TRefCountPtr< IPooledRenderTarget > &InDstTextureB, const FVector4f &InFallbackValueA, const FVector4f &InFallbackValueB)
Definition SparseVolumeTextureUpload.cpp:225
FAddResult Add_GetRef(int32 InNumTiles, int32 InNumVoxelsA, int32 InNumVoxelsB)
Definition SparseVolumeTextureUpload.cpp:187
Definition AdvancedWidgetsModule.cpp:13
Definition SparseVolumeTextureUpload.h:27
TStaticArray< uint32, 2 > TileDataBaseOffsets
Definition SparseVolumeTextureUpload.h:31
TStaticArray< uint8 *, 2 > TileDataOffsetsPtrs
Definition SparseVolumeTextureUpload.h:29
uint8 * PackedPhysicalTileCoordsPtr
Definition SparseVolumeTextureUpload.h:32
TStaticArray< uint8 *, 2 > OccupancyBitsPtrs
Definition SparseVolumeTextureUpload.h:28
TStaticArray< uint8 *, 2 > TileDataPtrs
Definition SparseVolumeTextureUpload.h:30