UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::SVT::FTileUploader Class Reference

#include <SparseVolumeTextureUpload.h>

Classes

struct  FAddResult
 

Public Member Functions

 FTileUploader ()
 
void Init (FRDGBuilder &InGraphBuilder, int32 InMaxNumTiles, int32 InMaxNumVoxelsA, int32 InMaxNumVoxelsB, EPixelFormat InFormatA, EPixelFormat InFormatB)
 
FAddResult Add_GetRef (int32 InNumTiles, int32 InNumVoxelsA, int32 InNumVoxelsB)
 
void Release ()
 
void ResourceUploadTo (FRDGBuilder &InGraphBuilder, const TRefCountPtr< IPooledRenderTarget > &InDstTextureA, const TRefCountPtr< IPooledRenderTarget > &InDstTextureB, const FVector4f &InFallbackValueA, const FVector4f &InFallbackValueB)
 

Constructor & Destructor Documentation

◆ FTileUploader()

UE::SVT::FTileUploader::FTileUploader ( )
explicit

Member Function Documentation

◆ Add_GetRef()

FTileUploader::FAddResult UE::SVT::FTileUploader::Add_GetRef ( int32  InNumTiles,
int32  InNumVoxelsA,
int32  InNumVoxelsB 
)

◆ Init()

void UE::SVT::FTileUploader::Init ( FRDGBuilder InGraphBuilder,
int32  InMaxNumTiles,
int32  InMaxNumVoxelsA,
int32  InMaxNumVoxelsB,
EPixelFormat  InFormatA,
EPixelFormat  InFormatB 
)

◆ Release()

void UE::SVT::FTileUploader::Release ( )

◆ ResourceUploadTo()

void UE::SVT::FTileUploader::ResourceUploadTo ( FRDGBuilder InGraphBuilder,
const TRefCountPtr< IPooledRenderTarget > &  InDstTextureA,
const TRefCountPtr< IPooledRenderTarget > &  InDstTextureB,
const FVector4f InFallbackValueA,
const FVector4f InFallbackValueB 
)

The documentation for this class was generated from the following files: