#include <SparseVolumeTextureUpload.h>
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| | FTileUploader () |
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| void | Init (FRDGBuilder &InGraphBuilder, int32 InMaxNumTiles, int32 InMaxNumVoxelsA, int32 InMaxNumVoxelsB, EPixelFormat InFormatA, EPixelFormat InFormatB) |
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| FAddResult | Add_GetRef (int32 InNumTiles, int32 InNumVoxelsA, int32 InNumVoxelsB) |
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| void | Release () |
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| void | ResourceUploadTo (FRDGBuilder &InGraphBuilder, const TRefCountPtr< IPooledRenderTarget > &InDstTextureA, const TRefCountPtr< IPooledRenderTarget > &InDstTextureB, const FVector4f &InFallbackValueA, const FVector4f &InFallbackValueB) |
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◆ FTileUploader()
| UE::SVT::FTileUploader::FTileUploader |
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explicit |
◆ Add_GetRef()
◆ Init()
◆ Release()
| void UE::SVT::FTileUploader::Release |
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◆ ResourceUploadTo()
The documentation for this class was generated from the following files: