13#include "SparseVolumeTextureViewerComponent.generated.h"
57 uint32 bReversePlayback : 1;
60 uint32 bBlockingStreamingRequests : 1;
66 uint32 bPivotAtCentroid : 1;
69 float VoxelSize = 1.0f;
78 float Extinction = 0.025f;
93 virtual void DestroyRenderState_Concurrent()
override;
94 virtual void SendRenderTransform_Concurrent()
override;
111 virtual void CheckForErrors()
override;
125UCLASS(
showcategories = (Movement,
Rendering,
Transformation, DataLayers,
"Input|MouseInput",
"Input|TouchInput"),
ClassGroup =
Fog,
hidecategories = (
Info,
Object,
Input), MinimalAPI)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
ESparseVolumeTexturePreviewAttribute
Definition SparseVolumeTextureViewerComponent.h:20
@ UMETA
Definition SparseVolumeTextureViewerComponent.h:21
Definition Archive.h:1208
Definition ActorComponent.h:47
Definition SparseVolumeTextureViewerSceneProxy.h:22
Definition EnumAsByte.h:22
Category
Definition DiffResults.h:63
ENGINE_API FBox CalcBounds(const FVector &P0, const FVector &P1, const FVector &P2, const FVector &P3)
Definition BezierUtilities.cpp:26
@ ClampMin
[PropertyMetadata] Used for float and integer properties. Specifies the minimum value that may be ent...
Definition ObjectMacros.h:1324
@ UIMax
[PropertyMetadata] Used for float and integer properties. Specifies the highest that the value slider...
Definition ObjectMacros.h:1500
@ EditCondition
[PropertyMetadata] Specifies a boolean property that is used to indicate whether editing of this prop...
Definition ObjectMacros.h:1367
@ ClampMax
[PropertyMetadata] Used for float and integer properties. Specifies the maximum value that may be ent...
Definition ObjectMacros.h:1327
@ UIMin
[PropertyMetadata] Used for float and integer properties. Specifies the lowest that the value slider ...
Definition ObjectMacros.h:1497
@ BlueprintReadOnly
This property can be read by blueprints, but not modified.
Definition ObjectMacros.h:1134
@ BlueprintReadWrite
This property can be read or written from a blueprint.
Definition ObjectMacros.h:1140
@ EditAnywhere
Indicates that this property can be edited by property windows in the editor.
Definition ObjectMacros.h:1116
Definition EngineBaseTypes.h:571
Definition UnrealType.h:6865
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25