13#include "SpectatorPawn.generated.h"
15UCLASS(config=
Game, Blueprintable, BlueprintType, notplaceable, MinimalAPI)
23 ENGINE_API virtual void TurnAtRate(
float Rate)
override;
24 ENGINE_API virtual void LookUpAtRate(
float Rate)
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Controller.h:41
Definition DefaultPawn.h:26
Definition SpectatorPawn.h:17