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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SpectatorPawn.h>
Inheritance diagram for ASpectatorPawn:Additional Inherited Members | |
Public Member Functions inherited from ADefaultPawn | |
| USphereComponent * | GetCollisionComponent () const |
| UStaticMeshComponent * | GetMeshComponent () const |
Public Attributes inherited from ADefaultPawn | |
| uint32 | bAddDefaultMovementBindings:1 |
Static Public Attributes inherited from ADefaultPawn | |
| static ENGINE_API FName | MovementComponentName |
| static ENGINE_API FName | CollisionComponentName |
| static ENGINE_API FName | MeshComponentName |
Protected Attributes inherited from ADefaultPawn | |
| TObjectPtr< UPawnMovementComponent > | MovementComponent |
SpectatorPawns are simple pawns that can fly around the world, used by PlayerControllers when in the spectator state.