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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/SpecularProfile.h"#include "Engine/Texture2D.h"#include "DataDrivenShaderPlatformInfo.h"#include "Math/Float16.h"#include "Rendering/BurleyNormalizedSSS.h"#include "EngineModule.h"#include "RenderTargetPool.h"#include "PixelShaderUtils.h"#include "RenderingThread.h"#include "Rendering/Texture2DResource.h"#include "RenderGraphResources.h"#include "RenderGraphBuilder.h"#include "SubstrateDefinitions.h"#include "ShaderCompilerCore.h"Classes | |
| class | FSpecularProfileCopyCS |
| class | FSpecularProfileConvolveCS |
| class | FSpecularProfileTextureManager |
Namespaces | |
| namespace | SpecularProfile |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogSpecularProfile, Log, All) | |
| IMPLEMENT_GLOBAL_SHADER (FSpecularProfileCopyCS, "/Engine/Private/SpecularProfile.usf", "MainCS", SF_Compute) | |
| IMPLEMENT_GLOBAL_SHADER (FSpecularProfileConvolveCS, "/Engine/Private/SpecularProfile.usf", "MainCS", SF_Compute) | |
Variables | |
| TGlobalResource< FSpecularProfileTextureManager > | GSpecularProfileTextureManager |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogSpecularProfile | , |
| Log | , | ||
| All | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FSpecularProfileConvolveCS | , |
| "/Engine/Private/SpecularProfile.usf" | , | ||
| "MainCS" | , | ||
| SF_Compute | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FSpecularProfileCopyCS | , |
| "/Engine/Private/SpecularProfile.usf" | , | ||
| "MainCS" | , | ||
| SF_Compute | |||
| ) |
| TGlobalResource<FSpecularProfileTextureManager> GSpecularProfileTextureManager |