UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSpecularProfileTextureManager Class Reference
+ Inheritance diagram for FSpecularProfileTextureManager:

Public Member Functions

 FSpecularProfileTextureManager ()
 
 ~FSpecularProfileTextureManager ()
 
int32 AddOrUpdateProfile (const USpecularProfile *InProfile, const FGuid &InGuid, const FSpecularProfileStruct InSettings, const FTextureReference *InTexture)
 
int32 AddProfile (const USpecularProfile *InProfile, const FGuid &InGuid, const FSpecularProfileStruct Settings, const FTextureReference *InTexture)
 
void RemoveProfile (const USpecularProfile *InProfile)
 
void UpdateProfile (const USpecularProfile *InProfile, const FSpecularProfileStruct InSettings, const FTextureReference *InTexture)
 
void UpdateProfile (int32 AllocationId, const FSpecularProfileStruct Settings, const FTextureReference *InTexture)
 
FName GetParameterName (const USpecularProfile *InProfile) const
 
float GetParameterizationSign (int32 AllocationId) const
 
IPooledRenderTargetGetAtlasTexture (FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform)
 
IPooledRenderTargetGetAtlasTexture ()
 
virtual void ReleaseRHI () override
 
int32 FindAllocationId (const USpecularProfile *InProfile) const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FSpecularProfileTextureManager()

FSpecularProfileTextureManager::FSpecularProfileTextureManager ( )

◆ ~FSpecularProfileTextureManager()

FSpecularProfileTextureManager::~FSpecularProfileTextureManager ( )

Member Function Documentation

◆ AddOrUpdateProfile()

int32 FSpecularProfileTextureManager::AddOrUpdateProfile ( const USpecularProfile InProfile,
const FGuid InGuid,
const FSpecularProfileStruct  InSettings,
const FTextureReference InTexture 
)

◆ AddProfile()

int32 FSpecularProfileTextureManager::AddProfile ( const USpecularProfile InProfile,
const FGuid InGuid,
const FSpecularProfileStruct  Settings,
const FTextureReference InTexture 
)

◆ FindAllocationId()

int32 FSpecularProfileTextureManager::FindAllocationId ( const USpecularProfile InProfile) const

◆ GetAtlasTexture() [1/2]

IPooledRenderTarget * FSpecularProfileTextureManager::GetAtlasTexture ( )

◆ GetAtlasTexture() [2/2]

IPooledRenderTarget * FSpecularProfileTextureManager::GetAtlasTexture ( FRDGBuilder GraphBuilder,
EShaderPlatform  ShaderPlatform 
)

◆ GetParameterizationSign()

float FSpecularProfileTextureManager::GetParameterizationSign ( int32  AllocationId) const

◆ GetParameterName()

FName FSpecularProfileTextureManager::GetParameterName ( const USpecularProfile InProfile) const

◆ ReleaseRHI()

void FSpecularProfileTextureManager::ReleaseRHI ( )
overridevirtual

Release textures when device is lost/destroyed.

Reimplemented from FRenderResource.

◆ RemoveProfile()

void FSpecularProfileTextureManager::RemoveProfile ( const USpecularProfile InProfile)

◆ UpdateProfile() [1/2]

void FSpecularProfileTextureManager::UpdateProfile ( const USpecularProfile InProfile,
const FSpecularProfileStruct  InSettings,
const FTextureReference InTexture 
)

◆ UpdateProfile() [2/2]

void FSpecularProfileTextureManager::UpdateProfile ( int32  AllocationId,
const FSpecularProfileStruct  Settings,
const FTextureReference InTexture 
)

The documentation for this class was generated from the following file: