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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SplineMeshSceneProxy.h"#include "Engine/StaticMesh.h"#include "Materials/Material.h"#include "Materials/MaterialRenderProxy.h"#include "MaterialDomain.h"#include "MeshMaterialShader.h"#include "Misc/DelayedAutoRegister.h"#include "StaticMeshComponentLODInfo.h"#include "StaticMeshResources.h"#include "RayTracingInstance.h"#include "SceneInterface.h"#include "SplineMeshSceneProxyDesc.h"Functions | |
| IMPLEMENT_TYPE_LAYOUT (FSplineMeshVertexFactoryShaderParameters) | |
| void | UpdateSplineMeshParams_RenderThread (FPrimitiveSceneProxy *SceneProxy, const FSplineMeshShaderParams &Params) |
| IMPLEMENT_TYPE_LAYOUT | ( | FSplineMeshVertexFactoryShaderParameters | ) |
| void UpdateSplineMeshParams_RenderThread | ( | FPrimitiveSceneProxy * | SceneProxy, |
| const FSplineMeshShaderParams & | Params | ||
| ) |
Helper to update the parameters of the specified spline mesh scene proxy