8#include "StandaloneHLODActor.generated.h"
10UCLASS(
NotPlaceable, MinimalAPI,
HideCategories=(
Rendering, Replication,
Collision,
Physics,
Navigation, Networking,
Input,
Actor,
LevelInstance, Cooking))
20 ENGINE_API virtual bool HasValidLevelInstanceID()
const override;
23 ENGINE_API virtual bool IsLoadingEnabled()
const override;
41 ENGINE_API void PostRegisterAllComponents()
override;
42 ENGINE_API void PostUnregisterAllComponents()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelInstanceRuntimeBehavior
Definition LevelInstanceTypes.h:57
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition StandaloneHLODActor.h:12
Definition LevelInstanceActorImpl.h:20
Definition UObjectGlobals.h:1292
Definition UnrealType.h:174
Definition LevelInstanceInterface.h:33
Definition UniquePtr.h:107
Definition ActorComponent.h:152
Definition LevelInstanceComponent.h:26
Definition LevelInstanceActorGuid.h:15
Definition LevelInstanceTypes.h:14
Definition SoftObjectPtr.h:174