UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StaticLightingBuildContext.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "Misc/Guid.h"
10
12class ULevel;
13class UWorld;
14class AActor;
18
19#if WITH_EDITOR
21{
23
25
28 FVolumetricLightMapGridDesc* VolumetricLightMapGridDesc;
29
30
31public:
32
33 FStaticLightingDescriptors* Descriptors;
36
40
41 ENGINE_API void SetImportanceBounds(const FBox& Bounds);
42
44
46 ENGINE_API bool ShouldIncludeLevel(ULevel* Level) const;
47
49
57
59
60 FVolumetricLightMapGridDesc* GetVolumetricLightMapGridDesc() const { return VolumetricLightMapGridDesc; }
61 void ReleaseVolumetricLightMapGridDesc() { VolumetricLightMapGridDesc = nullptr; }
62
66};
67#endif // WITH_EDITOR
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Actor.h:257
Definition PrecomputedVolumetricLightmap.h:148
Definition UnrealString.h.inl:34
Definition Level.h:423
Definition MapBuildDataRegistry.h:295
Definition World.h:918
Definition Guid.h:109
Definition VolumetricLightmapGrid.h:36
Definition WeakObjectPtrTemplates.h:25