UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StaticMeshStateStream.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
8#include "StaticMeshStateStream.generated.h"
9
10class UStaticMesh;
12
14// Static state for mesh instance. Can only be set upon creation
15
21
22
24// Dynamic state for mesh instance. Can be updated inside ticks
25
28{
30
31private: // Use accessors (SetX/GetX) instead of properties directly
32
33 UPROPERTY()
35
36 UPROPERTY()
38
39 UPROPERTY()
41
42 UPROPERTY()
43 TArray<uint32> Owners;
44
45 UPROPERTY()
46 uint32 bOnlyOwnerSee : 1 = false;
47
48 UPROPERTY()
49 uint32 bOwnerNoSee : 1 = false;
50};
51
52
54// Mesh state stream id used for registering dependencies and find statestream
55
56inline constexpr uint32 StaticMeshStateStreamId = 2;
57
58
60// Interface for creating mesh instances
61
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
#define DECLARE_STATESTREAM(Type)
Definition StateStreamDefinitions.h:9
constexpr uint32 StaticMeshStateStreamId
Definition StaticMeshStateStream.h:56
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition StaticMeshStateStream.h:63
virtual FStaticMeshHandle Game_CreateInstance(const FStaticMeshStaticState &Ss, const FStaticMeshDynamicState &Ds)=0
Definition Array.h:670
Definition MaterialInterface.h:296
Definition StaticMesh.h:593
Definition StaticMeshStateStream.h:28
Definition StaticMeshStateStreamHandle.h:15
Definition StaticMeshStateStream.h:18
Definition TransformStateStreamHandle.h:15
Definition ObjectPtr.h:488