8#include "StaticMeshStateStream.generated.h"
46 uint32 bOnlyOwnerSee : 1 =
false;
49 uint32 bOwnerNoSee : 1 =
false;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
#define DECLARE_STATESTREAM(Type)
Definition StateStreamDefinitions.h:9
constexpr uint32 StaticMeshStateStreamId
Definition StaticMeshStateStream.h:56
Definition StaticMeshStateStream.h:63
virtual FStaticMeshHandle Game_CreateInstance(const FStaticMeshStaticState &Ss, const FStaticMeshDynamicState &Ds)=0
Definition MaterialInterface.h:296
Definition StaticMesh.h:593
Definition StaticMeshStateStream.h:28
Definition StaticMeshStateStreamHandle.h:15
Definition StaticMeshStateStream.h:18
Definition ObjectPtr.h:488