UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
List of all members
FStaticMeshHandle Struct Reference
#include <
StaticMeshStateStreamHandle.h
>
Inheritance diagram for FStaticMeshHandle:
Additional Inherited Members
Public Member Functions inherited from
FStateStreamHandle
UE_API
void
MakeInternal
()
bool
IsValid
() const
uint32
GetId
() const
UE_API
void
*
Render_GetUserData
() const
Protected Member Functions inherited from
FStateStreamHandle
FStateStreamHandle
()=default
UE_API
FStateStreamHandle
(const
FStateStreamHandle
&
Other
)
UE_API
FStateStreamHandle
(
FStateStreamHandle
&&
Other
)
UE_API
FStateStreamHandle
&
operator=
(
FStateStreamHandle
&&
Other
)
UE_API
FStateStreamHandle
&
operator=
(const
FStateStreamHandle
&
Other
)
UE_API
~FStateStreamHandle
()
UE_API
FStateStreamHandle
(
IStateStreamHandleOwner
&O,
uint32
I)
UE_API
FStateStreamHandle
(
FStateStreamCopyContext
&
Context
, const
FStateStreamHandle
&
Other
)
UE_API
void
Apply
(
FStateStreamCopyContext
&
Context
, const
FStateStreamHandle
&
Other
)
UE_API
bool
operator==
(const
FStateStreamHandle
&
Other
) const
Protected Attributes inherited from
FStateStreamHandle
IStateStreamHandleOwner
*
Owner
= nullptr
uint32
IsInternal
= 0
uint32
Id
= 0
The documentation for this struct was generated from the following file:
Engine/Source/Runtime/Engine/Public/StateStream/
StaticMeshStateStreamHandle.h
FStaticMeshHandle
Generated by
1.9.8