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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FStaticMeshHandle, including all inherited members.
| Apply(FStateStreamCopyContext &Context, const FStateStreamHandle &Other) | FStateStreamHandle | protected |
| FStateStreamHandle()=default | FStateStreamHandle | protected |
| FStateStreamHandle(const FStateStreamHandle &Other) | FStateStreamHandle | protected |
| FStateStreamHandle(FStateStreamHandle &&Other) | FStateStreamHandle | protected |
| FStateStreamHandle(IStateStreamHandleOwner &O, uint32 I) | FStateStreamHandle | protected |
| FStateStreamHandle(FStateStreamCopyContext &Context, const FStateStreamHandle &Other) | FStateStreamHandle | protected |
| GetId() const | FStateStreamHandle | inline |
| Id | FStateStreamHandle | protected |
| IsInternal | FStateStreamHandle | protected |
| IsValid() const | FStateStreamHandle | inline |
| MakeInternal() | FStateStreamHandle | |
| operator=(FStateStreamHandle &&Other) | FStateStreamHandle | protected |
| operator=(const FStateStreamHandle &Other) | FStateStreamHandle | protected |
| operator==(const FStateStreamHandle &Other) const | FStateStreamHandle | protected |
| Owner | FStateStreamHandle | protected |
| Render_GetUserData() const | FStateStreamHandle | |
| ~FStateStreamHandle() | FStateStreamHandle | protected |