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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Core/Types.h"#include "Math/MathConst.h"#include "Math/Point.h"#include <list>#include <locale>#include <string>#include <sstream>#include <stdio.h>#include <stdarg.h>Go to the source code of this file.
Namespaces | |
| namespace | UE |
| namespace | UE::CADKernel |
| namespace | UE::CADKernel::Utils |
Functions | |
| std::string | UE::CADKernel::Utils::ToString (const TCHAR *WideString) |
| template<typename ValueType > | |
| std::string | UE::CADKernel::Utils::ToString (const ValueType &v) |
| std::string | UE::CADKernel::Utils::ToString (const FVector &p) |
| FString | UE::CADKernel::Utils::ToFString (const char *Text) |
| FString | UE::CADKernel::Utils::ToFString (const double &Value) |
| FString | UE::CADKernel::Utils::ToFString (const int32 &Value) |
| FString | UE::CADKernel::Utils::ToFString (const uint32 &Value) |
| FString | UE::CADKernel::Utils::ToFString (const bool &Value) |
| FString | UE::CADKernel::Utils::ToFString (const FVector &p) |
| void | UE::CADKernel::Utils::Explode (const FString &FullString, const TCHAR *Separator, TArray< FString > &StringArray) |
| FString | UE::CADKernel::Utils::EscapeBackSlashes (const FString &InputString) |
| void | UE::CADKernel::Utils::RemoveUnwantedChar (FString &String, const TCHAR UnwantedChar) |