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| FStructSerializerState | StructSerializer::CreateItemState (FScriptArrayHelper &InHelper, FArrayProperty *InArrayProperty, int32 InValidatedInternalElementIndex, const FStructSerializerPolicies &Policies, EStructSerializerStateFlags InFlags) |
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| FStructSerializerState | StructSerializer::CreateItemState (FScriptMapHelper &InHelper, FMapProperty *InMapProperty, int32 InValidatedInternalElementIndex, const FStructSerializerPolicies &Policies, EStructSerializerStateFlags InFlags) |
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| FStructSerializerState | StructSerializer::CreateItemState (FScriptSetHelper &InHelper, FSetProperty *InSetProperty, int32 InValidatedInternalElementIndex, const FStructSerializerPolicies &Policies, EStructSerializerStateFlags InFlags) |
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| bool | StructSerializer::IsArrayLike (FProperty *Property, const FStructSerializerPolicies &Policies) |
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| void | StructSerializer::BeginIteratable (IStructSerializerBackend &Backend, FStructSerializerState &CurrentState, const FStructSerializerPolicies &Policies) |
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| void | StructSerializer::EndIteratable (IStructSerializerBackend &Backend, FStructSerializerState &CurrentState, const FStructSerializerPolicies &Policies) |
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| template<typename IteratablePropertyType > |
| TArray< FStructSerializerState > | StructSerializer::GenerateStatesForIteratable (FStructSerializerState &CurrentState, const FStructSerializerPolicies &Policies) |
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| template<typename IteratablePropertyType > |
| void | StructSerializer::SerializeIterable (FStructSerializerState &CurrentState, TArray< FStructSerializerState > &StateStack, IStructSerializerBackend &Backend, const FStructSerializerPolicies &Policies) |
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| void | StructSerializer::SerializeOptional (FStructSerializerState &CurrentState, TArray< FStructSerializerState > &StateStack, IStructSerializerBackend &Backend) |
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| void | StructSerializer::SerializeStaticArray (FStructSerializerState &CurrentState, IStructSerializerBackend &Backend) |
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| TArray< FStructSerializerState > | StructSerializer::GenerateStructureStates (FStructSerializerState &CurrentState, const FStructSerializerPolicies &Policies) |
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| TArray< FStructSerializerState > | StructSerializer::GenerateStructureArrayStates (FStructSerializerState &CurrentState, const FStructSerializerPolicies &Policies) |
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| UStruct * | StructSerializer::GetValueType (const FStructSerializerState &State) |
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| void | StructSerializer::SerializeStructInStaticArray (FStructSerializerState &CurrentState, TArray< FStructSerializerState > &StateStack, IStructSerializerBackend &Backend, const FStructSerializerPolicies &Policies) |
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| void | StructSerializer::SerializeStruct (FStructSerializerState &CurrentState, TArray< FStructSerializerState > &StateStack, IStructSerializerBackend &Backend, const FStructSerializerPolicies &Policies) |
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| void | StructSerializer::Serialize (FStructSerializerState InitialState, IStructSerializerBackend &Backend, const FStructSerializerPolicies &Policies) |
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