UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SubpixelMorphologicalAA.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
7
8enum class ESMAAQuality : uint32
9{
10 // Lowest Quality / Fastest
11 Q0,
12 Q1,
13 Q2,
14 Q3,
15 // Highest Quality / Slowest
16 MAX
17};
18
20
22{
23 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
25
26 // [Required] HDR scene color to filter.
28
30
31 // FXAA filter quality.
33};
34
35FScreenPassTexture RENDERER_API AddSMAAPasses(FRDGBuilder& GraphBuilder, const FSceneView& View, const FSMAAInputs& Inputs);
36
37
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ESMAAQuality
Definition SubpixelMorphologicalAA.h:9
FScreenPassTexture RENDERER_API AddSMAAPasses(FRDGBuilder &GraphBuilder, const FSceneView &View, const FSMAAInputs &Inputs)
Definition SubpixelMorphologicalAA.cpp:364
ESMAAQuality GetSMAAQuality()
Definition SubpixelMorphologicalAA.cpp:182
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphBuilder.h:49
Definition SceneView.h:1425
Definition SubpixelMorphologicalAA.h:22
FScreenPassTexture SceneColorBeforeTonemap
Definition SubpixelMorphologicalAA.h:29
FScreenPassTexture SceneColor
Definition SubpixelMorphologicalAA.h:27
FScreenPassRenderTarget OverrideOutput
Definition SubpixelMorphologicalAA.h:24
ESMAAQuality Quality
Definition SubpixelMorphologicalAA.h:32
Definition ScreenPass.h:83
Definition ScreenPass.h:41