UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Subsystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Object.h"
7
8#include "Subsystem.generated.h"
9
11
46UCLASS(Abstract, MinimalAPI)
48{
50
51public:
53
61 virtual bool ShouldCreateSubsystem(UObject* Outer) const { return true; }
62
65
67 virtual void Deinitialize() {}
68
70 ENGINE_API virtual int32 GetFunctionCallspace(UFunction* Function, FFrame* Stack) override;
71
72private:
74 FSubsystemCollectionBase* InternalOwningSubsystem;
75
76};
77
78
86UCLASS(Abstract, MinimalAPI)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SubsystemCollection.h:15
Definition Subsystem.h:88
Definition Class.h:2476
Definition Object.h:95
Definition Subsystem.h:48
virtual bool ShouldCreateSubsystem(UObject *Outer) const
Definition Subsystem.h:61
virtual void Initialize(FSubsystemCollectionBase &Collection)
Definition Subsystem.h:64
virtual void Deinitialize()
Definition Subsystem.h:67
Definition Stack.h:114