UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SystemSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 SystemSettings.cpp: Unreal engine HW compat scalability system.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "ShowFlags.h"
11
18{
21
23 ENGINE_API void LoadFromIni(const TCHAR* IniSection, const FString& IniFilename = GEngineIni, bool bAllowMissingValues = true, bool* FoundValues=NULL);
24};
25
26UE_DEPRECATED(5.1, "Use UE::ConfigUtilities::OnSetCVarFromIniEntry")
27ENGINE_API void OnSetCVarFromIniEntry(const TCHAR *IniFile, const TCHAR *Key, const TCHAR* Value, uint32 SetBy, bool bAllowCheating = false);
28
29
34{
35public:
38
45
47 void ApplyOverrides();
48
49 //~ Begin Exec Interface
50#if UE_ALLOW_EXEC_COMMANDS
51 virtual bool Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override;
52#endif
53 //~ End Exec Interface
54
56 const FEngineShowFlags& GetForce0Mask() const { return Force0Mask; }
58 const FEngineShowFlags& GetForce1Mask() const { return Force1Mask; }
59
60private:
62 bool bIsEditor;
63
65 FEngineShowFlags Force0Mask;
67 FEngineShowFlags Force1Mask;
68
72 void LoadFromIni();
73
77 void RegisterShowFlagConsoleVariables();
78
82 void CVarSink();
83};
84
#define NULL
Definition oodle2base.h:134
FString GEngineIni
Definition CoreGlobals.cpp:237
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ENGINE_API FSystemSettings GSystemSettings
Definition SystemSettings.cpp:26
ENGINE_API void OnSetCVarFromIniEntry(const TCHAR *IniFile, const TCHAR *Key, const TCHAR *Value, uint32 SetBy, bool bAllowCheating=false)
Definition SystemSettings.cpp:323
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Exec.h:29
Definition UnrealTemplate.h:321
Definition OutputDevice.h:133
Definition SystemSettings.h:34
const FEngineShowFlags & GetForce0Mask() const
Definition SystemSettings.h:56
const FEngineShowFlags & GetForce1Mask() const
Definition SystemSettings.h:58
Definition World.h:918
@ false
Definition radaudio_common.h:23
Definition ShowFlags.h:56
Definition SystemSettings.h:18
ENGINE_API void LoadFromIni(const TCHAR *IniSection, const FString &IniFilename=GEngineIni, bool bAllowMissingValues=true, bool *FoundValues=NULL)
Definition SystemSettings.cpp:85
FSystemSettingsData()
Definition SystemSettings.cpp:64