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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SystemSettings.h>
Inheritance diagram for FSystemSettingsData:Public Member Functions | |
| FSystemSettingsData () | |
| ENGINE_API void | LoadFromIni (const TCHAR *IniSection, const FString &IniFilename=GEngineIni, bool bAllowMissingValues=true, bool *FoundValues=NULL) |
Struct that holds the actual data for the system settings.
Uses the insane derivation for backwards compatibility purposes only. Would be cleaner to use composition.
| FSystemSettingsData::FSystemSettingsData | ( | ) |
ctor
| void FSystemSettingsData::LoadFromIni | ( | const TCHAR * | IniSection, |
| const FString & | IniFilename = GEngineIni, |
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| bool | bAllowMissingValues = true, |
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| bool * | FoundValues = NULL |
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| ) |
loads settings from the given section in the given ini
Initializes and instance with the values from the given IniSection in the engine ini