UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSystemSettingsData Struct Reference

#include <SystemSettings.h>

+ Inheritance diagram for FSystemSettingsData:

Public Member Functions

 FSystemSettingsData ()
 
ENGINE_API void LoadFromIni (const TCHAR *IniSection, const FString &IniFilename=GEngineIni, bool bAllowMissingValues=true, bool *FoundValues=NULL)
 

Detailed Description

Struct that holds the actual data for the system settings.

Uses the insane derivation for backwards compatibility purposes only. Would be cleaner to use composition.

Constructor & Destructor Documentation

◆ FSystemSettingsData()

FSystemSettingsData::FSystemSettingsData ( )

ctor

Member Function Documentation

◆ LoadFromIni()

void FSystemSettingsData::LoadFromIni ( const TCHAR IniSection,
const FString &  IniFilename = GEngineIni,
bool  bAllowMissingValues = true,
bool FoundValues = NULL 
)

loads settings from the given section in the given ini

Initializes and instance with the values from the given IniSection in the engine ini


The documentation for this struct was generated from the following files: