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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SystemSettings.h>
Inheritance diagram for FSystemSettings:Public Member Functions | |
| FSystemSettings () | |
| ENGINE_API void | Initialize (bool bSetupForEditor) |
| void | ApplyOverrides () |
| const FEngineShowFlags & | GetForce0Mask () const |
| const FEngineShowFlags & | GetForce1Mask () const |
Public Member Functions inherited from FSystemSettingsData | |
| FSystemSettingsData () | |
| ENGINE_API void | LoadFromIni (const TCHAR *IniSection, const FString &IniFilename=GEngineIni, bool bAllowMissingValues=true, bool *FoundValues=NULL) |
Public Member Functions inherited from FExec | |
| virtual CORE_API | ~FExec () |
| virtual CORE_API bool | Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Additional Inherited Members | |
Protected Member Functions inherited from FExec | |
| virtual bool | Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
| virtual bool | Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
| virtual bool | Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Class that actually holds the current system settings
| FSystemSettings::FSystemSettings | ( | ) |
Constructor, initializing all member variables.
| void FSystemSettings::ApplyOverrides | ( | ) |
Applies setting overrides based on command line options.
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inline |
Mask where 1 bits mean we want to force the engine show flag to be off
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inline |
Mask where 1 bits mean we want to force the engine show flag to be on
Initializes system settings and included texture LOD settings.
| bSetupForEditor | Whether to initialize settings for Editor |