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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Framework/Docking/TabManager.h"#include "Dom/JsonValue.h"#include "Dom/JsonObject.h"#include "Framework/Commands/UIAction.h"#include "Widgets/Text/STextBlock.h"#include "Framework/MultiBox/MultiBoxBuilder.h"#include "Serialization/JsonReader.h"#include "Serialization/JsonSerializer.h"#include "Layout/WidgetPath.h"#include "Framework/Application/SlateApplication.h"#include "Widgets/Layout/SBox.h"#include "Framework/Docking/SDockingNode.h"#include "Framework/Docking/SDockingSplitter.h"#include "Framework/Docking/SDockingArea.h"#include "Widgets/Docking/SDockTab.h"#include "Framework/Docking/SDockingTabStack.h"#include "Framework/Docking/SDockingTabWell.h"#include "Framework/Docking/SPanelDrawerArea.h"#include "Framework/Docking/LayoutExtender.h"#include "Misc/NamePermissionList.h"#include "Trace/SlateMemoryTags.h"#include "HAL/IConsoleManager.h"#include "HAL/PlatformApplicationMisc.h"Classes | |
| struct | FPopulateTabSpawnerMenu_Args |
| struct | FScopeGuard |
Namespaces | |
| namespace | UE |
| namespace | UE::Slate |
| namespace | UE::Slate::Private |
Macros | |
| #define | LOCTEXT_NAMESPACE "TabManager" |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogTabManager, Display, All) | |
| TSharedRef< SWindow > | UE::Slate::Private::GetTabManagerTopWindow (const TSharedRef< SWindow > &InWindow) |
Variables | |
| TAutoConsoleVariable< bool > | CVarPanelDrawerToggle (TEXT("EnablePanelDrawer"), true,) |
| #define LOCTEXT_NAMESPACE "TabManager" |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogTabManager | , |
| Display | , | ||
| All | |||
| ) |