UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextLocalizationResource.cpp File Reference

Classes

struct  FTextLocalizationResourceString
 

Namespaces

namespace  TextLocalizationResourceUtil
 

Macros

#define PRELOAD_LOCMETA_FILES   (1)
 
#define PRELOAD_LOCRES_FILES   (0)
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogTextLocalizationResource, Log, All)
 
int32 TextLocalizationResourceUtil::GetLocalizationTargetPathIdFromLocResId (const FTextKey &InLocResID)
 

Macro Definition Documentation

◆ PRELOAD_LOCMETA_FILES

#define PRELOAD_LOCMETA_FILES   (1)

LocMeta files are tiny so we pre-load those by default

◆ PRELOAD_LOCRES_FILES

#define PRELOAD_LOCRES_FILES   (0)

LocRes files can be quite large, so we won't pre-load those by default

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogTextLocalizationResource  ,
Log  ,
All   
)