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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Internationalization/TextLocalizationResource.h"#include "Internationalization/TextLocalizationResourceVersion.h"#include "Internationalization/Culture.h"#include "HAL/FileManager.h"#include "Misc/App.h"#include "Misc/Parse.h"#include "Misc/Paths.h"#include "Misc/PathViews.h"#include "Misc/Optional.h"#include "Misc/ConfigCacheIni.h"#include "Templates/UniquePtr.h"#include "Internationalization/Internationalization.h"#include "Misc/FileHelper.h"#include "Misc/CommandLine.h"#include "Serialization/MemoryReader.h"Classes | |
| struct | FTextLocalizationResourceString |
Namespaces | |
| namespace | TextLocalizationResourceUtil |
Macros | |
| #define | PRELOAD_LOCMETA_FILES (1) |
| #define | PRELOAD_LOCRES_FILES (0) |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogTextLocalizationResource, Log, All) | |
| int32 | TextLocalizationResourceUtil::GetLocalizationTargetPathIdFromLocResId (const FTextKey &InLocResID) |
| #define PRELOAD_LOCMETA_FILES (1) |
LocMeta files are tiny so we pre-load those by default
| #define PRELOAD_LOCRES_FILES (0) |
LocRes files can be quite large, so we won't pre-load those by default
| DEFINE_LOG_CATEGORY_STATIC | ( | LogTextLocalizationResource | , |
| Log | , | ||
| All | |||
| ) |