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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| int32 | GetLocalizationTargetPathIdFromLocResId (const FTextKey &InLocResID) |
| CORE_API FString | GetNativeCultureName (const TArray< FString > &InLocalizationPaths) |
| CORE_API FString | GetNativeCultureName (const ELocalizedTextSourceCategory InCategory) |
| CORE_API FString | GetNativeProjectCultureName (const bool bSkipCache=false) |
| CORE_API void | ClearNativeProjectCultureName () |
| CORE_API FString | GetNativeEngineCultureName (const bool bSkipCache=false) |
| CORE_API void | ClearNativeEngineCultureName () |
| CORE_API TArray< FString > | GetLocalizedCultureNames (const TArray< FString > &InLocalizationPaths) |
| CORE_API const TArray< FString > & | GetDisabledLocalizationTargets () |
| CORE_API FString | GetLocalizationTargetNameForChunkId (const FString &InLocalizationTargetName, const int32 InChunkId) |
| void TextLocalizationResourceUtil::ClearNativeEngineCultureName | ( | ) |
Clear the native culture for the engine so it will be re-cached on the text call to GetNativeEngineCultureName.
| void TextLocalizationResourceUtil::ClearNativeProjectCultureName | ( | ) |
Clear the native culture for the current project so it will be re-cached on the text call to GetNativeProjectCultureName.
| const TArray< FString > & TextLocalizationResourceUtil::GetDisabledLocalizationTargets | ( | ) |
Get the array of localization targets that have been disabled for the current configuration.
| FString TextLocalizationResourceUtil::GetLocalizationTargetNameForChunkId | ( | const FString & | InLocalizationTargetName, |
| const int32 | InChunkId | ||
| ) |
Get the name that the given localization target should have for the given chunk ID.
| int32 TextLocalizationResourceUtil::GetLocalizationTargetPathIdFromLocResId | ( | const FTextKey & | InLocResID | ) |
| TArray< FString > TextLocalizationResourceUtil::GetLocalizedCultureNames | ( | const TArray< FString > & | InLocalizationPaths | ) |
Given some paths to look at, populate a list of culture names that we have available localization resource information for.
| FString TextLocalizationResourceUtil::GetNativeCultureName | ( | const ELocalizedTextSourceCategory | InCategory | ) |
Given a localization category, get the native culture for the targets for that category (if known).
| FString TextLocalizationResourceUtil::GetNativeCultureName | ( | const TArray< FString > & | InLocalizationPaths | ) |
Given some paths to look at, get the native culture for the targets within those paths (if known).
Get the native culture for the engine.
Get the native culture for the current project (if known).