10#include "TextRenderComponent.generated.h"
43UCLASS(Blueprintable,
ClassGroup=
Rendering,
hidecategories=(
Object,LOD,
Physics,TextureStreaming,
Activation,
"Components|Activation",
Collision), editinlinenew, meta=(BlueprintSpawnableComponent), MinimalAPI)
89 UPROPERTY(EditAnywhere, BlueprintReadOnly, AdvancedDisplay, Category=
Text)
90 float HorizSpacingAdjust;
93 UPROPERTY(EditAnywhere, BlueprintReadOnly, AdvancedDisplay, Category=
Text)
94 float VertSpacingAdjust;
98 uint32 bAlwaysRenderAsText:1;
107 UFUNCTION(BlueprintCallable, Category="
Rendering|Components|TextRender", meta=(DisplayName="
Set Text", ScriptName="SetText"))
176 ENGINE_API virtual void UpdateBounds()
override;
180 ENGINE_API virtual bool RequiresGameThreadEndOfFrameUpdates()
const override;
181 ENGINE_API virtual void PrecachePSOs()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
EVerticalTextAligment
Definition TextRenderComponent.h:29
@ UMETA
Definition TextRenderComponent.h:20
EHorizTextAligment
Definition TextRenderComponent.h:18
Definition PrimitiveSceneProxy.h:296
Definition UnrealType.h:174
Definition EnumAsByte.h:22
Definition MaterialInterface.h:296
ENGINE_API FBox CalcBounds(const FVector &P0, const FVector &P1, const FVector &P2, const FVector &P3)
Definition BezierUtilities.cpp:26
@ false
Definition radaudio_common.h:23
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25